![]() There's no "ROUND 1 START" message when starting the first (and only) stage.It was also used for the results screen in Streets of Rage 4, when the retro soundtrack is enabled. It is not in the final, but it does appear on the official soundtrack, under the name "Walking Bottom". The only song is a weedy, Streets of Rage 1-style tune that plays nonstop during gameplay.Your health is completely refilled at the start of an area, while the final restores only a little.The enemies do not fall down when you respawn after losing a life.In the final, you get points for landing attacks as well. The prototype gives you points for defeated enemies only.There are no items or destroyable objects at all.This can happen if you are close to and facing away from a wall. Oddly enough, it's possible to hit yourself with a thrown enemy.When you are in a front grab, B performs a pummel and Forward + B performs a power attack, similar to Final Fight.You can also vault over an enemy an infinite number of times, whereas the final makes you let go after two vaults. In the final, holding B for a moment and releasing will perform your combo finisher.You can see this when you try to punch when an enemy is inside you in the final, they will get hit, in the proto, no. Attack hitboxes are noticeably smaller than the final.You can't combo from a punch to a blitz, which makes Axel's god-tier Punch-Punch-Blitz combo completely impossible.You can only hit one enemy at a time, which makes dealing with a crowd of enemies a bit of a nightmare at times.The control scheme is mostly the same as the final's, although the controls themselves are noticeably sluggish.Options takes you to a rudimentary animation viewer, which is covered below. Duel mode is absent, as is a traditional options menu.It is also possible to select 2 Players with only one controller connected. Two players can choose the same character.'Technique' is horribly misspelled as 'Technic'.The "SELECT PLAYER" text has weird yellow lines by it, which isnt in the final version.The characters use completely different portraits, and the "SELECT PLAYER" and "(insert character selected here)" text uses a different font. The Character Select screen is pretty different.It's pretty much a colored and shaded version of the obligatory 8-bit font. The font (except for the one used for the timer and lives) is different.If you wait on the title screen for a few seconds, the game will cut to a blank screen with the message "PRESS START BUTTON" before looping back to the Sega logo. ![]() The story cutscene and demo do not exist yet.
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